Ambie and Crystal discuss a couple games they played recently, including Spirits of the Wild: Awakening and Numberwang. Then, in honor of Crystal's upcoming wedding, we talk about board games that are about love, and we play some questions of The Couples Game!
This episode was sponsored by Grey Fox Games. Use the code "BLITZ10" to get 10% off your entire cart.
Board Game Blitz's theme song was composed by Andrew Morrow.
Transcript
[00:00:06:19 - 00:00:40:03]
Crystal: Hello and welcome to Episode 248 of Board Game Blitz, a podcast about all things board games that you can listen to in less time than it takes to successfully use the bathroom while wearing a wedding dress. Board Game Blitz is sponsored by Grey Fox Games. This week, we're talking about games filled with love! First, we discussed a couple games we've played recently, Spirits of the Wild: Awakening and Numberwang. Then, in honor of my upcoming wedding, we talk about board games that include love, romance, or relationships. And now, here are your hosts...
Ambie: Ambie
Crystal: and Crystal
[00:00:41:03 - 00:01:05:16]
Ambie: Recently, I got a review copy of Spirits of the Wild: Awakening. This is designed by Nick Hayes, art by Rachel Quinlan, published by Mattel, published in 2025. So I got a review copy from Mattel, and it's signed too. So that's cool. But this is a two-player game. It's kind of an abstract strategy game, or it is an abstract strategy game, themed around animals, spirits of the wild.
[00:01:06:14 - 00:05:04:16]
Ambie: And I think this is, it's a reimplementation of Spirits of the Wild, which I have not played. This is Spirits of the Wild: Awakening. I'm not sure how much is different or how much is the same. But in this game, it's got really nice components. So actually, I played it twice, once with just Toby, me and Toby, and then once with my kids helping. It was me and one of my kids, and Toby and another one of my kids, and we kind of had them play. Because this is a family-weight game. It's ages 10 plus. I think it could probably be, I think eight-year-olds could probably play it. My kids are six. They were too young to grasp the strategies and completely know how to play. And it also has cards that you have to read, so they don't know how to read yet. But one of my kids was actually kind of understanding the rules of what you have to do.
Basically, what you do is there's these animal boards. There's a bunch of animal boards, and there's two of each. So there's the purple team, the purple person, and the orange person. And so you're going to have the same each time. And you pick five of these animal boards to be in the game, and there's 15 or 18 of them. I'm not sure how many, but there's a lot. And they all have different things of scoring. And then there's a bag full of different colored gems. I think there's six colors and eight of each color. And then there's also this clear-- I think they call it a iridescent stone or something. And that's a special one. And there's this bowl that you put the stones into. So you're going to draw a stone from the bag and put them in the bowl. And on your turn, you do different actions. So each person has six action tiles, and they're going to be able to do one and flip it over. And one of the tiles is refresh. So you have to flip them over, and then you can't do that one again until you refresh your tiles. And that's one of the actions. But when you refresh your tiles, there's also these cards. There's going to be six of these cards in the game, two piles of three. And there's 18 of those that have different powers that happen. So when you refresh, you get to pick one of the cards, do that power, and then put it to the bottom of its pile. So you can see what's possible. But whoever refreshes gets to pick which one they're doing. So if you kind of want to do that one, but then the other player refreshes first and they do it, then you don't get to do that one. But the actions are-- most of the actions involve taking stones from the bowl, putting them onto one of your animal boards, or drawing stones from the bag and putting it onto the bowl, or moving this coyote. So a couple of the actions, if you take a stone and then you do both of the take stone actions, when you flip them over, it shows a little coyote image. And then you get to move the coyote. But the coyote--
Crystal: Oh, that's a cute little thing.
Ambie: Yeah. The coyote goes onto your opponent's animal board. So basically, when you're taking a stone, you're putting it onto your animal boards. And they score in different ways. Like on this owl board, you want pairs. So you want two of the same color and then another two of the same color, another two of the same color. And each pair scores three points. But if you only have one, then it's not going to score anything. And this is at the end of the game. So when your opponent puts in a coyote on one of your animal boards, you can't place any stones there until you move the coyote. So things you do are going to be moving the coyote. Some of the actions move the coyote. Or sometimes when you do things, some of the animal boards have actions that move the coyote. So it's kind of a cutthroat two-player abstract game. Lots of blocking. Like with the coyote, you're blocking like, oh, someone's going for trying to get three of a kind. And like, oh, that color is in the bowl. So I'm going to put the coyote there. And it's very tactical with seeing what colors are out in the bowl and blocking as you see it. As I showed you, there's a lot of animal boards. And you only pick five each time. And then also, of the 18 cards, you have six of those animals. They have some preset suggestions for the animal boards. Or you can also just randomize it. And so we've played a couple of them. And they felt kind of different in the strategies. Like the first game I played, there wasn't-- I mean, there was still-- there was blocking and stuff. And we were trying to get sets. And then the second game was all about the coyote. It had a lot of moving the coyote because it had some animals that moved the coyote. And then it had an animal that gets stones every time you move the coyote called the pack rat. It's just like collecting a bunch of stones. And so there was a lot of moving the coyote. My kid just was like, I want to move the coyote to the one that they're not using because I don't want them to move it back to us. But that didn't work out.
[00:05:04:16 - 00:05:08:23]
Crystal: That is a logical thought process. But yeah.
[00:05:08:23 - 00:06:42:28]
Ambie: Because everything was moving the coyote. And then it's like, when you move the coyote, you get the extra things. So you want to move the coyote. But yeah, it was very cute. So yeah, I enjoyed it. I've mentioned before, I think that I don't play many abstract games. I don't like seek out abstract games, but I usually enjoy when I play them. And so this was similar. I did enjoy it. And I do like, like the component quality is really nice in this. In Spirits of the Wild, like little gems. It's fun bringing them out of the bag. Oh, also I forgot to mention this iridescent stone or whatever, the clear one. That one you can't play normally. It can only play in this like corner spot of the card. And that doubles your score of that card, but it also locks it. So you can't put any more stones on there. So those are also how the end game is triggered when there's five of those out in the game anywhere, like in the bowl or on player boards, then the game ends when that player finishes their turn. So that's also interesting because some powers, some actions let you put things back in the bag. So it's like, oh, do I want to put those stones back so I can keep doing more stuff or try to like end the game quicker, bring out more of the stones. So lots of like back and forth and blocking kind of cut throat, two player abstract game. But it's like family weight. My kids were able to do the actions and kind of see what's going on. The only reading is with these animal cards, which happen every time you refresh. So I feel like maybe an eight year old could probably play it. It says ages 10 plus. One warning I do have is the game actually comes with two decks of cards. Like it comes with 36 cards, but it's 18 cards times two because there's like an English one and a German one. So don't be like me and shuffle them all together.
[00:06:43:28 - 00:06:47:23]
Crystal: Oh no. I mean, at least it's easy to separate them back out.
[00:06:47:23 - 00:07:00:23]
Ambie: I assume. Yeah. Yeah. But I shuffled them all together and then I, when we set up the game, I'm like, huh, like I can't read this card on the top. I was like, oh no. But then I found, I was like, okay, I have to switch them out with the English.
[00:07:00:23 - 00:07:01:22]
Crystal: Oh, that's funny.
[00:07:01:22 - 00:07:07:28]
Ambie: Yes. But yeah, that's Spirits of the Wild: Awakening - nice family weight, abstract strategy, two player game.
[00:07:07:28 - 00:07:30:07]
Crystal: Nice to see Mattel getting into more hobby gaming space. We know Hasbro has kind of already been in there for a while. Like when I hear Hasbro, I think less about like older mass market games. And I do think like about modern stuff too. But with Mattel, I think more about toys and older style games. So it's nice to see them with some like more modern stuff.
[00:07:30:07 - 00:07:38:15]
Ambie: Yeah. Yeah. Toby was impressed too. Because I think he enjoyed it. And a lot of times he doesn't enjoy review copies. They're hit or miss.
[00:07:38:15 - 00:07:40:27]
Crystal: Oh, a review copy.
Ambie: Yeah.
[00:07:42:07 - 00:07:54:23]
Crystal: Yeah, but it's provided to us by a publisher does not mean it's bad by any means. I mean, some of the best games we've ever played have been review copies. So it's always just kind of hard to guess, I guess.
[00:07:54:23 - 00:07:58:01]
Ambie: Yeah, that's Spirits of the Wild: Awakening.
Crystal: Awesome.
[00:07:58:01 - 00:10:29:09]
Crystal: Well, today I am going to be talking about a trick taking game that I was recently taught by friend of the show, Alex Hart. For anybody who is not familiar with Alex, his board game content is Might I Suggest a Game? So I think you can find him on Instagram and some other platforms as well under that name. And his stuff is awesome, as is he. And the board game retreat that I attended in September, he was also at and he brought out a game that I had not heard before, heard of before that came out this year. And it is called Numberwang. For those of you who happen to be very knowledgeable about British comedy panel shows, the word Numberwang might be familiar to you. And so for those of you who are not, there's no real connection that I can glean aside from it's a funny word that they decided to use as the title of this game. But there was a British comedy show that did a sketch repeatedly called Numberwang. And it was a game show where the contestants just shout out random numbers. And then the host goes, "that's Numberwang." And that's kind of it. It's one of those things that sounds really stupid, but is actually quite funny. When you're watching it happen, like 13, negative four. And then somebody will say 1.3. And I think the host is like, "ooh, a decimal. That's Numberwang." It's ridiculous. But when I saw that this card game was called Numberwang, that immediately got my attention because I'm familiar with the sketch. The game has nothing to do with the sketch at all. But it still got my attention. And so I did want to make sure I pointed that out for anyone else who happens to be familiar.
So in Numberwang, it is a fairly straightforward trick taking game. As far as trick taking games go, there are four suits in the game. Triangles, circles, squares, and squiggles. The squiggles are the trump suit, always. So it's just four suits. And one suit is always trump. And the cards, actually, the artwork on them is kind of neat. It looks like maybe a kid drew it with colored pencils. I'll hold a couple up to the camera for those of you watching on YouTube. So I like the artwork on the cards. It's kind of like crayon-y or colored pencil. And it's also very clean for what it is. The suits are very obvious. And the numbers are very clear to read, even though the fonts are also a little fun.
[00:10:30:09 - 00:12:12:00]
Crystal: Because sometimes people pick fun fonts, and then you can't read the numbers. But that is not the case here. Throughout the course of the game, players will be bidding on the number of tricks that they think they will take in each round. The numbers of the suits go from 1 to 13, fairly standard as well. But the difference in this game compared to most trick taking games is you're not just bidding on the number of tricks you think you're going to take. You actually have to bid on the number of tricks every single player is going to take. And the way you do that is once the cards are dealt out, you look at your hand of cards, and then you pass them first to your right, and then in the second round to your left, you'll eventually play four rounds. So you'll go back and forth two times each direction. You'll pass your cards to the player next to you, and then you'll look at their hand, their whole hand of cards. And you will write down on your little sheet how many tricks you think that hand of cards is going to take. And then everybody passes again, and you look at the next hand of cards. And you're like, okay, how many tricks do I think this hand is going to take? And then you pass again. And so by the time everything comes back around, you have seen every single player's hand in its entirety. Admittedly, at this point, all players will then pass two cards in the opposite direction of how the cards were getting passed before. So things can change there, and that becomes very important. But you've now seen everybody's hand. You know where all the cards in the game are. There's no cards left out. All knowledge is yours at that point until the two cards get passed. And when you predict the number of tricks, you have to predict for everybody, including yourself, and it has to total 13 exactly.
[00:12:12:00 - 00:12:15:10]
Ambie: Are the predictions public too, or are those secrets?
[00:12:15:10 - 00:12:39:16]
Crystal: Those are secret. We didn't really make a big effort of hiding them from each other. Ambie: But you don't shout them out.
Crystal: No, you don't shout them out. You're just writing them down. But again, they do have to total up to 13. So you're looking at your hand first. You're like, okay, I think I know what this can do, maybe. But you use yours as the last bid, basically, to fill in whatever is left.
[00:12:40:18 - 00:13:21:00]
Crystal: Then you pass two cards, and then you just play a normal round of trick taking, where you must follow suit, and you cannot play trump until it has been broken, and a very standard trick taking game. And throughout the course of the game, you're looking at the person across from you, and you're like, okay, no more. You don't take any more tricks. You're cheering on your friend. When I was playing this with Paula, who is a good friend of the show, Paula Deming, shout out. I was like, Paula, Paula, you got to take some more tricks. Come on. You're like, weirdly invested in every single thing that's happening at the table in a way that you're normally not in a trick taking game. You're concerned with what everybody's doing.
[00:13:22:06 - 00:13:26:01]
Crystal: If you're with a vivacious group of friends, that ends up being a lot of chatter.
[00:13:27:06 - 00:13:31:22]
Crystal: One person's like, take one more trick, friend. And the other person's like, don't take any more tricks.
[00:13:32:22 - 00:13:38:18]
Ambie: I could see someone also having a high hand and then bidding low for themselves, and then purposely playing badly.
[00:13:39:25 - 00:14:58:07]
Crystal: That's the thing. This game at its mechanical core is relatively simple, but the strategic nuance comes out in both which two cards you pass. Because if you have a hand that has a whole bunch of trump cards in it, including two really high trump cards, but then those are the two cards that you end up passing, it dramatically changes what you will end up doing with that hand. And once you know someone has done that in a previous round, and then they get a similar hand dealt to them later, it's like, okay, are they going to do the same thing again? Or are they going to do something different? Because we know what they did before. So having all of that knowledge doesn't break the game in ways that I thought it might. And the way scoring works is at the end of the round, you get points based on where the players are, and how early in the round you saw their cards. So the very first hand of cards that you looked at was the one that you had the least amount of information for, essentially, because you hadn't seen half of the deck yet. So if you get that prediction right, you get three points. If you get the next hand correct, you get two points. If you get the last hand you saw correct, that's one point. And if you get your own bid correct, you get points equal to the other players who did not get their own bid correct.
[00:14:59:18 - 00:16:24:25]
Crystal: So that can vary wildly. If you get your own bid correct, and everyone else misses it, that's three points right there. And it's only four rounds. And then yeah, you total up the scores and whoever has the most points wins. I freaking had a blast with this. I fell in love with it instantly. And then I ordered two copies from the publisher, Odd Candy Games. Yeah, well, because I had to because I wanted to give one to my friend, Greg, shout out to Greg, because he loves trick taking games. I thought he wouldn't own it, but he actually did. But he owned a earlier prototype copy of it that he got like at a game market thing. So he didn't have this version of it. It is so fun. And yet so simple comes in a small box, just a little little tuck box. And you can order it directly from the publisher's website oddcandygames.com. And they are super nice. They actually sent me a copy of one of their other games that I did not order when I got my two copies of Numberwang, which I thought was really sweet of them. And it's another trick taking game. So that's always great. But yeah, I really, really, really like this game. I did not give the detailed information about it earlier. So I do want to say it was designed by Cardner Babakitis with art by Alex Babakitis. So obviously, those two are related in some fashion. I love it. If you're a fan of trick takers, this is a fun one. It's small. And I think it's an easy ad to any collection of trick taking games.
[00:16:24:25 - 00:16:33:02]
Ambie: Yeah, it seems like it would be interesting for people who are familiar with trick taking. Although it might be like a little overwhelming for someone who's new to trick taking with all the-
[00:16:33:02 - 00:16:50:24]
Crystal: Although it could be one of those things where being new to trick taking might be an advantage because if you know too much, you're like, OK, that hand is going to win this many tricks. And sometimes you just just things are going to go sideways. But yeah, it's Numberwang. It's great. That's Numberwang.
[00:16:56:17 - 00:17:11:04]
Crystal: Well, Ambie, we didn't have any announcements at the top of the episode for upcoming news in our board game lives. But I suppose I have an announcement for my personal life in that when this episode comes out, I am about to get married.
[00:17:11:04 - 00:17:14:01]
Ambie: Yay. Congratulations!
[00:17:15:01 - 00:17:42:18]
Crystal: Thank you. So, yeah, I am very excited to marry my partner, Dan. And I thought in honor of my upcoming nuptials that we could talk about board games that involve love and romance or relationships in some fashion. I think we've touched on these topics kind of ancillary before, but I don't think we've ever dedicated a whole episode to it. So we've definitely done two player games in those types of things, maybe couples games.
[00:17:42:18 - 00:18:20:15]
Ambie: But I don't think I play that many games that have love as a theme. I can't think of that many games that have love as a theme. Like the ones that stand out are like Fog of Love, ...and then we held hands, which were both I think they both came out in like the same year and were both like about relationships. Or I played them both in the same year at least that a BGG kind of tried them both. But like Fog of Love is kind of role playing ish. It has like different scenarios and you're I forget exactly. But it was kind of like role playing different like question cards and like choosing A or B or something. But I feel like role playing games tend to have more relationships and stuff in them because.
[00:18:20:15 - 00:19:10:27]
Crystal: Yeah. The opportunity for emotion, I think, to your point is kind of often more prevalent in an RPG than in a board game. So yeah, I think there's a reason why you don't see these themes super commonly. But I will say it does feel like the few games that kind of have come out that really center on these themes seem to have done it well, or at least or have been well received. Fog of love, obviously very popular. And then we held hands is also a really great abstract game, even though it is abstract and doesn't really have any theme in the game itself. It's about the communication between the two players and it like the feeling of playing it is something very unique. That's hard to describe. And I really enjoy it when I've played it. I do still own it, but I haven't played it in a long time.
[00:19:10:27 - 00:19:12:09]
Ambie: I played it once, but I didn't like it.
[00:19:14:21 - 00:20:04:21]
Crystal: I do think you have to play it with the right person and it like you have to it's one of the situational type things too. But love is something that is hard to capture. I think when we've talked about in the past, other strong emotions, you know, even excitement or horror, like scared feelings, like those types of things harder to capture in board games than in other mediums, because you don't have the added elements of sound. And I guess honestly, sound and different and like moving visuals can be very like powerful as well. So I think it's a topic that many board game designers have probably shied away from. And also, there can be a level of awkwardness in playing a game about love with either your platonic friends or complete strangers.
[00:20:04:21 - 00:20:12:25]
Ambie: Yeah, yeah, I guess you would only really play it with your partner. So that kind of narrows the audience for it.
[00:20:12:25 - 00:21:26:25]
Crystal: Yeah. Although for me personally, I actually when I played Fog of Love, I told my ex-husband now my then husband, I said, I don't ever want to play this game with you because I didn't want like we already had a relationship. I didn't want to simulate a different relationship with that same person. But me and my friend, Elissa, had lots of fun playing fog of love together and simulating a relationship that we would never actually have. And there is a Button Shy game. This one's more RPG. But there's a Button Shy game called I think this is it. I think is the name of it, something like that. And you're role playing the end of a relationship. And it doesn't have to be a romantic relationship. But we were going to play this and we got it out. And I looked at what the game entailed and I am we was me and my current partner, my future husband. And I said, No, no, uh, no. Like it scared me. The idea of role playing the end of a relationship with the person that I currently love. I'm sure some people can make that like disconnect and do it and enjoy it. It terrified me. I was like, I don't want to do this. I don't want to do this. I'm sure the game is great. I can't. It's not. No, no, no.
[00:21:26:25 - 00:21:37:22]
Ambie: Yeah, I guess for those ones. Yeah, like for the role playing, you might want to do it with just someone else. So not with your partner. But then like, I think ...and then we held hands - is that more of a one with your partner type thing or?
[00:21:37:22 - 00:21:54:20]
Crystal: I would say so. It's nice to have a really strong connection with the person you're playing with because you kind of want to know like what they're going to do and what they might want to do because you can't really communicate with each other during the course of the game. But you are trying to communicate with each other without communicating basically.
Ambie: Yeah.
[00:21:54:20 - 00:22:05:20]
Ambie: And there are some games that get like the idea of a really maybe not love, but some other parts of relationships like Décorum, is a cooperative deduction game.
Crystal: Yes, the passive aggressive roommates!
Ambie: Yeah.
[00:22:06:25 - 00:22:17:05]
Ambie: So that gets the passive aggressive feeling like people who are living together in the relationship sometimes in a relationship and like trying to figure out the decorations of the room. So like that's not necessarily love? But like...
[00:22:17:05 - 00:22:22:13]
Crystal: I'm moving this headlamp out of this room. I'm not telling you why.
[00:22:24:17 - 00:22:31:10]
Ambie: So you could get kind of that feeling like, but yeah, I really do want to make sure they're happy and we can compromise.
[00:22:31:10 - 00:23:23:18]
Crystal: Yes. And then of course you've got kind of games on the sillier end of the spectrum, like the older game Heartthrob and the more modern game Dream Crush where you are giving silly attributes to potential date candidates and deciding who you ultimately want to go on a date with. And I those games are still some of my favorites. I also when I was a kid played Dream Phone, which was a game where you're trying to figure out which boy has a crush on you. And there's a plastic phone and you can call like the other characters in the game and get like hints and gossip from them. And so they'll give you, they'll be like, he doesn't like hanging out at the mall. And so then you'll look at your sheet and anybody who likes hanging out at the mall, you know, they don't have a crush on you. It's quite silly, but fun for kids. At least it was for me.
[00:23:23:18 - 00:23:26:05]
Ambie: Wow. I didn't realize that was a deduction game.
[00:23:26:05 - 00:23:27:28]
Crystal: It is. Yeah. Dream Crush.
Ambie: Cause I never...
[00:23:29:04 - 00:24:08:19]
Crystal: Some of the information you get secretly, you hold the phone all the way up to your ear and it's told just to you. And then sometimes the other players will play a card on you where you have to share a secret. And so then you have to like leave the phone kind of on speaker phone so more people can hear it. Like they get to hear the clue too. Because technically the same boy has a crush on everybody. It's not like you each have your own individual crushes, which if you as an adult starting to think about that, it gets a little weird. But yeah, you're trying to figure out who that one boy is. Then sometimes when you call, they're like, "I know who it is, but I'm not telling." And that's all they'll say when you call. It's like, what a jerk.
[00:24:09:20 - 00:25:03:15]
Crystal: Classic boy move. So relationship games can run the spectrum from the more serious stuff like Fog of Love, which is more of a relationship simulator to, you know, this silly stuff where it's kind of like about dating or unique traits of people that you might date, for instance. Then there's a whole category of board games that I would say you and I probably pass by if we ever see them in a store where it's like they're specifically made for couples, married couples or dating couples or and these don't necessarily have to be adult themed games, but they can be in some instances. But like they're games for couples to play.
Ambie: Yeah.
Crystal: And I have a surprise for you, Ambie, because my mother, God bless her, she bought Dan and I The Couples Game as a wedding present.
[00:25:03:15 - 00:25:04:25]
Ambie: "That's actually fun." it says, what?
[00:25:04:25 - 00:25:09:05]
Crystal: It says on the box, "The Couples Game That's Actually Fun."
[00:25:10:05 - 00:26:26:09]
Crystal: And I let's see who publishes this. DSS games. I've never heard of them. I don't think they listen to the podcast. But DSS games, if you are listening, if you have to put that the game is fun on the box, that's usually a bad sign. Don't do that. But, Ambie, you and I have been podcasting together. We've known each other now for over 10 years. So we are basically a couple in a lot of respects. So you and I are going to play just a few rounds of the couples game. It's basically a rip off of the Newlywed Game where you just have a question, both people answer it and you see if your answers match. The rulebook is this, this tiny little thing. It doesn't have a win condition. It doesn't just like it literally says write down your answers. Now flip the boards over and compare answers. That's all it says. Doesn't tell you what to do after that. This is a cash grab, but that doesn't mean that the cards aren't fun. So here we go, Ambie. I think some of these will be easy and some of these might be a little bit more difficult. OK, so here we go. OK, I did two matches. One me or you and then two bests, which are different card categories. So we'll do a match first. OK, what song gets us super amped up and ready to party?
[00:26:27:12 - 00:26:32:25]
Crystal: I'm writing mine down.
Ambie: I have no idea. I'm just going to put this.
Crystal: Yes, you do. You know what our song is.
[00:26:32:25 - 00:26:36:28]
Ambie: I'm going to put this because, yeah.
Crystal: You know what our song is, Ambie.
[00:26:36:28 - 00:26:46:02]
Crystal: Come on. All right, ready and reveal.
Both: Ballroom Blitz!
Crystal: Yeah, it is. See, I knew you knew our song.
[00:26:47:27 - 00:26:56:05]
Crystal: And there's a lot of songs that we've sung together.
Ambie: "Our song."
Crystal: Yeah, this is our song. We're a couple now. OK, here's an easy one. It's a me or you question.
[00:26:57:07 - 00:27:03:20]
Crystal: So it'll either be so either write Ambie or Crystal. Oh, Ambie or Crystal. OK. Yeah. Who has a better memory?
[00:27:04:20 - 00:27:07:20]
Crystal: I saw this one and I was like, oh, that's easy.
[00:27:09:14 - 00:27:16:22]
Ambie: Well, it depends on...
Crystal: No, it does not. No, it's... You know. All right. Ready? Reveal. It's you.
Ambie: I put Ambie.
[00:27:17:25 - 00:27:18:23]
Crystal: Yeah, it's Ambie.
[00:27:20:00 - 00:27:41:14]
Ambie: But sometimes I forget a lot of things.
Crystal: No, but you without you, I would forget all things I feel like you also remember so many things. So OK. Here, this is a we will not match on this one. This is just a fun one. In one word, what was your first impression of me? And so I'll do the same for you.
Ambie: I don't remember.
[00:27:42:18 - 00:27:43:29]
Crystal: Oh, that's interesting.
[00:27:45:00 - 00:27:49:10]
Ambie: That was a long time ago.
Crystal: Yeah, I'll say like when we met maybe.
Ambie: Like met in person?
[00:27:49:10 - 00:27:51:24]
Ambie: OK.
Crystal: Yeah
Ambie: I still don't remember.
[00:27:52:25 - 00:27:55:00]
Ambie: Who has the better memory now?
Crystal: Oh!
[00:27:56:01 - 00:27:59:05]
Ambie: because like when we met was kind of like an awkward meeting.
[00:27:59:05 - 00:28:13:05]
Crystal: It was awkward. Yeah, we had brunch at a fancy brunch place here in Vegas and we did not know each other barely at all. And I cannot believe that was 10 years ago. That's so wild.
Ambie: I don't know.
Crystal: I do. I put down shy.
Ambie: I put happy.
[00:28:14:08 - 00:28:27:27]
Crystal: I'd say that's a pretty good description of me most of the time. I think I was probably trying to be at least a little more chill than usual when I meet new people. I try and tone down the Crystal a little bit.
[00:28:29:17 - 00:28:48:06]
Crystal: I'm a lot. But OK, we'll do what's something embarrassing we do in private that we would never do in public.
Ambie: That we do like..?
Crystal: Yeah. We when I do in private that we would never do in public.
Ambie: What do we do in private?
Crystal: And I have a funny answer for this. I don't know if you'll match me.
[00:28:48:06 - 00:28:52:28]
Ambie: I'm trying to think of what we do in private. Like most of the time we're recording.
[00:28:53:29 - 00:29:04:07]
Crystal: I thought of something funny for this. I have an advantage because I saw all of these cards before we recorded. So it's not it's not your fault.
Ambie: I don't have anything.
Crystal: You know, it's okay if you don't.
Ambie: OK, I just have nothing.
[00:29:04:07 - 00:29:30:26]
Crystal: And I said this embarrassing thing that we do in private that we would never do in public is clap simultaneously.
Ambie: But we would do that in public.
Crystal: I mean... well, people would look at us funny.
Ambie: Maybe
Crystal: Like, why are these women trying to clap in synchronicity?
Ambie: I was thinking of putting clapping actually.
Crystal: Did you really?
Ambie: But like, but we record that part too for the Kofi people. So it's like,
[00:29:30:26 - 00:30:00:16]
Crystal: Yeah well the Kofi people isn't public. I feel like, yeah
Ambie: OK. I guess part of our private.
Crystal: I mean, Yeah, they're they're part of our private stuff. Yeah. Support us on Kofi. If you want to hear all the private things we do, like clap at the same time.
Ambie: Although we don't do that. We don't do that as much anymore
Crystal: We haven't been clapping lately. I know we clapped for years, but all right. This last one is a fun one. It won't be a match. It's just going to be a fun one. And I don't even know what I'm going to write for this yet. But if we were a band, what would our band name be?
[00:30:01:26 - 00:30:03:15]
Ambie: I am so bad at coming up with names.
[00:30:03:15 - 00:30:10:01]
Crystal: I should have come up with something before now, but I didn't. Let's see. OK, I came up with something cute, but I don't think it's that funny.
[00:30:11:19 - 00:30:12:22]
Ambie: Maybe I shouldn't do that one.
[00:30:14:20 - 00:30:16:17]
Crystal: Well, now I think you should. Whatever it is.
[00:30:16:17 - 00:30:20:10]
Ambie: I don't know. OK, all right.
Crystal: All right. What do you got?
Ambie: Bad Blitzes.
[00:30:20:10 - 00:30:57:09]
Crystal: Bad Blitzes. I like it. It's like it's like kind of like the naughty word, but it's like.
Ambie: Yeah. I was trying for that..
Crystal: Oh, I love it. Oh, that's perfect.
Ambie: OK.
Crystal: Two, two. No, you have to add a two in front of it. Two Blitzes.
Ambie: Two? Oh, two bad.
Crystal: Two bad blitzes. And now that is so much-
Ambie: The number two.
Crystal: Yes. Oh, of course. That has to be the number two or the Roman numeral. It has to be the most ridiculous version of two possible. OK, well, mine is way less good than yours. I just put Blitz Bopz, but bopz has a z at the end.
[00:30:57:09 - 00:31:01:11]
Ambie: Well, that would be that album name.
Crystal: Oh, yeah. OK.
[00:31:01:11 - 00:31:14:13]
Crystal: So two, II Bad Blitzes.
Ambie: Blitz Bopz.
Crystal: Blitz Bopz.
Ambie: Blitzes.
Crystal: Album coming 2026. Filled with parodies of all of your board game favorites.
[00:31:16:16 - 00:31:38:28]
Crystal: So, yeah, needless to say, The Couples Game and all of these types of games, I think these are pretty hit or miss generally. But I also do recognize that they can be a fun way to bond with your partner or your podcast host buddy. So, yeah, so thanks, mom, for getting me The Couples Game. I don't know if you listen to the podcast, mom, but if you do, thank you.
[00:31:41:06 - 00:32:36:23]
Ambie: And that’s it for this week’s Board Game Blitz. Visit our website, boardgameblitz.com for more content and links.
This episode was sponsored by Grey Fox Games. Your chance to be the bullet hell has arrived! Head to Kickstarter between now and November 21 to secure your copy of Vampire Survivors The Board Game, designed by renowned designer Emerson Matsuuchi! And if you’re planning on doing some early holiday shopping, don’t forget Blitzketeers get 10% off all purchases, including exclusives, at GreyFoxGames.com when you use the code BLITZ10 at checkout!
Join the blitzketeer community on discord for game nights, discussions and more by following the link in the show notes.
Support the show by leaving us a rating and review on your podcast provider.
And if you like us a lot and want to support us monetarily (and get some cool perks), check out our Ko-Fi at ko-fi.com/boardgameblitz today!
Our theme song was composed by Andrew Morrow.
Until next time,
Gonna play a board game and we’re
gonna get married
Bye everyone!
Crystal: Bye!
[00:32:36:23 - 00:32:54:16]
Crystal: Hello and welcome to episode 2- Wait, 248. Is that right? Oh, my gosh. We're like two away from 250.
Ambie: Uhhh, let me double check.
[00:32:55:20 - 00:33:10:21]
Crystal: Are harder to capture in board games than they are in other mediums-
[dog bark]
Crystal: Sterling, can I help you, sir? You just keep barking down there? Thank you for barking. You're very cute.