Ambie and Crystal discuss a couple games they've played recently, including Subtext Game, The Crew: The Quest for Planet Nine, and MegaCity: Oceania. We then talk about analysis paralysis in board gaming. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "analysis."
Ambie and Crystal discuss a couple games they've played recently, including Adventure Games: The Dungeon, Adventure Games: Monochrome Inc., and Unmatched: Battle of Legends. We then talk about some underrated and overlooked games and how they got that way. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "rate."
Ambie and Crystal are joined by Nick, Mike, Matthew, and Dave from the This Game is Broken podcast to celebrate the 100th episode of Board Game Blitz with a game show!
Ambie and Crystal discuss a couple games they've played recently, including Detective Stories: Case 1 - The Fire in Adlerstein and Betrayal Legacy. We then talk about the role of Kickstarter in board games and then share our top 5 Kickstarter games!
Ambie and Crystal discuss a couple games they've played recently, including City of the Big Shoulders and Fantastic Factories. We then talk about how important first impressions of a board game can be. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "opinion."
Ambie and Crystal discuss a couple games they've played recently, including Draw Your Own Conclusions, Grand Austria Hotel, Mystery House: Adventures in a Box, and Chocolate Factory. We then talk about board game challenges and resolutions and how they can affect your gaming.
Ambie and Crystal discuss a couple games they've played recently, including some Graphic Novel Adventures (Captive, Sherlock Holmes: Four Investigations, and Your Town), Nokosu Dice, and Fafnir. We then talk about Crystal's time at PAX Unplugged.
Ambie and Crystal discuss a book Tortured Cardboard, and a couple games they've played recently, including Roll Estate and Silver & Gold. We then talk about how theme, specifically light themes and dark themes, can affect a game. In this week's "Board Game Etymology" segment, Crystal discusses the origins of the word "point."